of_logic_loadout

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Open Fortress of_logic_loadout is a point entity available in Open Fortress Open Fortress. Override the default loadout for a class.


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Class (Class) <choices>
Which class this should apply to, leaving it at 0 means it affects all classes.
  • 0 : All (Default)
  • 1 : Scout
  • 2 : Sniper
  • 3 : Soldier
  • 4 : Demoman
  • 5 : Medic
  • 6 : Heavy
  • 7 : Pyro
  • 8 : Spy
  • 9 : Engineer
  • 10 : Mercenary
  • 11 : Civilian
  • 12 : Juggernaut
Weapon 1 (WeaponName1) <string>
Specify a weapon to be given.
Weapon 2 (WeaponName2) <string>
Specify a weapon to be given.
Weapon 3 (WeaponName3) <string>
Specify a weapon to be given.
Weapon 4 (WeaponName4) <string>
Specify a weapon to be given.
Weapon 5 (WeaponName5) <string>
Specify a weapon to be given.
Weapon 6 (WeaponName6) <string>
Specify a weapon to be given.
Weapon 7 (WeaponName7) <string>
Specify a weapon to be given.
Weapon 8 (WeaponName8) <string>
Specify a weapon to be given.
Weapon 9 (WeaponName9) <string>
Specify a weapon to be given.
Weapon 10 (WeaponName10) <string>
Specify a weapon to be given.
Weapon 11 (WeaponName11) <string>
Specify a weapon to be given.
Weapon 12 (WeaponName12) <string>
Specify a weapon to be given.
Weapon 13 (WeaponName13) <string>
Specify a weapon to be given.
Weapon 14 (WeaponName14) <string>
Specify a weapon to be given.
Weapon 15 (WeaponName15) <string>
Specify a weapon to be given.
Weapon 16 (WeaponName16) <string>
Specify a weapon to be given.
Weapon 17 (WeaponName17) <string>
Specify a weapon to be given.
Weapon 18 (WeaponName18) <string>
Specify a weapon to be given.
Weapon 19 (WeaponName19) <string>
Specify a weapon to be given.
Weapon 20 (WeaponName20) <string>
Specify a weapon to be given.
Weapon 21 (WeaponName21) <string>
Specify a weapon to be given.
Weapon 22 (WeaponName22) <string>
Specify a weapon to be given.
Weapon 23 (WeaponName23) <string>
Specify a weapon to be given.
Weapon 24 (WeaponName24) <string>
Specify a weapon to be given.
Weapon 25 (WeaponName25) <string>
Specify a weapon to be given.
Weapon 26 (WeaponName26) <string>
Specify a weapon to be given.
Weapon 27 (WeaponName27) <string>
Specify a weapon to be given.
Weapon 28 (WeaponName28) <string>
Specify a weapon to be given.
Weapon 29 (WeaponName29) <string>
Specify a weapon to be given.
Weapon 30 (WeaponName30) <string>
Specify a weapon to be given.
Weapon 31 (WeaponName31) <string>
Specify a weapon to be given.
Weapon 32 (WeaponName32) <string>
Specify a weapon to be given.
Weapon 33 (WeaponName33) <string>
Specify a weapon to be given.
Weapon 34 (WeaponName34) <string>
Specify a weapon to be given.
Weapon 35 (WeaponName35) <string>
Specify a weapon to be given.
Weapon 36 (WeaponName36) <string>
Specify a weapon to be given.
Weapon 37 (WeaponName37) <string>
Specify a weapon to be given.
Weapon 38 (WeaponName38) <string>
Specify a weapon to be given.
Weapon 39 (WeaponName39) <string>
Specify a weapon to be given.
Weapon 40 (WeaponName40) <string>
Specify a weapon to be given.
Weapon 41 (WeaponName41) <string>
Specify a weapon to be given.
Weapon 42 (WeaponName42) <string>
Specify a weapon to be given.
Weapon 43 (WeaponName43) <string>
Specify a weapon to be given.
Weapon 44 (WeaponName44) <string>
Specify a weapon to be given.
Weapon 45 (WeaponName45) <string>
Specify a weapon to be given.
Weapon 46 (WeaponName46) <string>
Specify a weapon to be given.
Weapon 47 (WeaponName47) <string>
Specify a weapon to be given.
Weapon 48 (WeaponName48) <string>
Specify a weapon to be given.
Weapon 49 (WeaponName49) <string>
Specify a weapon to be given.
Weapon 50 (WeaponName50) <string>
Specify a weapon to be given.