of_logic_esc

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Revision as of 10:48, 4 January 2025 by Kate (talk | contribs) (Created page with "{{of point|of_logic_esc|sprite=1}} Sets the map to the Escort gamemode. ==Keyvalues== {{KV Targetname}} {{KV|RED Hunted Count|intn=MaxRedHunted|integer|How many Civilians the RED team will have.<br>Default: {{Code|0}}}} {{KV|BLU Hunted Count|intn=MaxBluHunted|integer|How many Civilians the BLU team will have.<br>Default: {{Code|0}}}} ==Outputs== {{IO|OnHuntedDeath|Fired when a Hunted dies.|param=void}}")
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Open Fortress of_logic_esc is a point entity available in Open Fortress Open Fortress. Sets the map to the Escort gamemode.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

RED Hunted Count (MaxRedHunted) <integer>
How many Civilians the RED team will have.
Default: 0
BLU Hunted Count (MaxBluHunted) <integer>
How many Civilians the BLU team will have.
Default: 0

Outputs

OnHuntedDeath <void>
Fired when a Hunted dies.