of_auto_team

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Revision as of 08:55, 4 January 2025 by Kate (talk | contribs) (Created page with "Category:Point_Entities {{of point|of_auto_team|sprite=0}} Forces non bot spawner players to join a specific team. ==Keyvalues== {{KV Targetname}} {{KV|Team|intn=AutoTeam|choices|Team to force switch to.}} :* 0 : Unassigned (Default) :* 1 : Spectator :* 2 : RED :* 3 : BLU :* 4 : Mercenary {{KV|Exclude All Bots|intn=ExcludeAllBots|bool|Makes bots that are spawned via tf_bot_add not force switch to this team, don't use this unless you know what you're doing.}} {{KV|D...")
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Open Fortress of_auto_team is a point entity available in Open Fortress Open Fortress. Forces non bot spawner players to join a specific team.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team (AutoTeam) <choices>
Team to force switch to.
  • 0 : Unassigned (Default)
  • 1 : Spectator
  • 2 : RED
  • 3 : BLU
  • 4 : Mercenary
Exclude All Bots (ExcludeAllBots) <boolean>
Makes bots that are spawned via tf_bot_add not force switch to this team, don't use this unless you know what you're doing.
Disable spectating (DisableSpectating) <boolean>
Weather or not you should be allowed to switch to spectator.
Override Team Menu (TeamResFiles) <string>
If specified, changes the team menu resource to this