New pages
Jump to navigation
Jump to search
- 11:09, 4 January 2025 Ofd trigger jump (hist | edit) [1,545 bytes] Kate (talk | contribs) (Created page with "{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target. ==Keyvalues== {{KV Targetname}} {{KV|Target|intn=target|target_destination|Name of entity we'll bounce players to.}} {{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}} {{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?<br>Default: {{Code|false}}}} {{KV|Don't compensate?|intn=no_compe...")
- 11:02, 4 January 2025 Of logic loadout (hist | edit) [4,006 bytes] Kate (talk | contribs) (Created page with "{{of point|of_logic_loadout|sprite=1}} Override the default loadout for a class. ==Keyvalues== {{KV Targetname}} {{KV|Class|intn=Class|choices|Which class this should apply to, leaving it at 0 means it affects all classes.}} :* 0 : All (Default) :* 1 : Scout :* 2 : Sniper :* 3 : Soldier :* 4 : Demoman :* 5 : Medic :* 6 : Heavy :* 7 : Pyro :* 8 : Spy :* 9 : Engineer :* 10 : Mercenary :* 11 : Civilian :* 12 : Juggernaut {{KV|Weapon 1|intn=WeaponName1|string|Specify a we...")
- 10:57, 4 January 2025 Dm music manager (hist | edit) [949 bytes] Kate (talk | contribs) (Created page with "{{of point|dm_music_manager|sprite=1}} Music handler Entity for the Deathmatch_(Gamemode) gamemode. ==Keyvalues== {{KV Targetname}} {{KV|Index|intn=Index|integer|Index used to pull from MapData.<br>Default: {{Code|0}}}} {{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don't work here}} {{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files do...")
- 10:53, 4 January 2025 Of music player (hist | edit) [636 bytes] Kate (talk | contribs) (Created page with "{{of point|of_music_player|sprite=1}} Music handler Entity. ==Keyvalues== {{KV Targetname}} {{KV EnableDisable}} {{KV|Index|intn=Index|integer|Index used to pull from MapData<br>Default: {{Code|0}}}} {{KV|Volume|intn=Volume|float|Initial volume for the music player, values range from 1(full volume) to 0 (silent)<br>Default: {{Code|1}}}} {{KV|Song Soundscript|intn=LoopingSongName|sound|Song Soundscript, raw files don't work here}} ==Inputs== {{IO|SetVolume|Set the vol...")
- 10:49, 4 January 2025 Of weapon giver (hist | edit) [268 bytes] Kate (talk | contribs) (Created page with "{{of point|of_weapon_giver|sprite=0}} Entity that can give and take weapons from players. ==Keyvalues== {{KV Targetname}} ==Inputs== {{IO|GiveWeapon|Give the player a weapon.|param=string}} {{IO|RemoveWeapon|Remove a weapon from the players inventory.|param=string}}")
- 10:48, 4 January 2025 Of logic esc (hist | edit) [429 bytes] Kate (talk | contribs) (Created page with "{{of point|of_logic_esc|sprite=1}} Sets the map to the Escort gamemode. ==Keyvalues== {{KV Targetname}} {{KV|RED Hunted Count|intn=MaxRedHunted|integer|How many Civilians the RED team will have.<br>Default: {{Code|0}}}} {{KV|BLU Hunted Count|intn=MaxBluHunted|integer|How many Civilians the BLU team will have.<br>Default: {{Code|0}}}} ==Outputs== {{IO|OnHuntedDeath|Fired when a Hunted dies.|param=void}}")
- 10:46, 4 January 2025 Of logic gg (hist | edit) [4,367 bytes] Kate (talk | contribs) (Created page with "{{of point|of_logic_gg|sprite=1}} Sets the map to the Gun Game gamemode. ==Keyvalues== {{KV Targetname}} {{KV|List Only?|intn=ListOnly|bool|Don't initiate the Gamemode, used to make your own weapon pool without making the map default to Gun Game.<br>Default: {{Code|false}}}} {{KV|Kills per Level|intn=RequiredKills|integer|How many kills are required to increase your level.<br>Default: {{Code|2}}}} {{KV|Weapon on Level 1|intn=WeaponName01|string|...")
- 10:30, 4 January 2025 Of logic dom (hist | edit) [1,186 bytes] Kate (talk | contribs) (Created page with "{{of point|of_logic_dom|sprite=1}} Sets the map to the Domination gamemode. ==Keyvalues== {{KV Targetname}} {{KV|Socre Limit|intn=DomScoreLimit|integer|The score limit that teams will need to hit.<br>Default: {{Code|300}}}} {{KV|Score Time|intn=DomScoreTime|integer|Every this amount of time (seconds), points will be added to the team(s) owning a control point.<br>Default: {{Code|3}}}} {{KV|Win on Score Limit?|intn=DomWinOnLimit|bool|If set, the...")
- 09:04, 4 January 2025 Of bot spawner (hist | edit) [2,191 bytes] Kate (talk | contribs) (Created page with "Category:Point_Entities {{of point|of_bot_spawner|sprite=1}} Spawn Bots ==Keyvalues== {{KV Targetname}} {{KV|Bot Template 1|intn=BotTemplate1|string|Template to use for spawning bots}} {{KV|Bot Template 2|intn=BotTemplate2|string|Template to use for spawning bots}} {{KV|Bot Template 3|intn=BotTemplate3|string|Template to use for spawning bots}} {{KV|Bot Template 4|intn=BotTemplate4|string|Template to use for spawning bots}} {{KV|Bot Template 5|intn=BotTemplate5|str...")
- 08:55, 4 January 2025 Of auto team (hist | edit) [687 bytes] Kate (talk | contribs) (Created page with "Category:Point_Entities {{of point|of_auto_team|sprite=0}} Forces non bot spawner players to join a specific team. ==Keyvalues== {{KV Targetname}} {{KV|Team|intn=AutoTeam|choices|Team to force switch to.}} :* 0 : Unassigned (Default) :* 1 : Spectator :* 2 : RED :* 3 : BLU :* 4 : Mercenary {{KV|Exclude All Bots|intn=ExcludeAllBots|bool|Makes bots that are spawned via tf_bot_add not force switch to this team, don't use this unless you know what you're doing.}} {{KV|D...")
- 07:06, 4 January 2025 Open Fortress (hist | edit) [1,372 bytes] Kate (talk | contribs) (Created page with "{{Hierarchy|of}}")
- 04:41, 4 January 2025 Of announcer (hist | edit) [607 bytes] Kate (talk | contribs) (Created page with "Category:Point_Entities {{of point|of_announcer}} Modify default announcer and make announcer messages {{PreservedEnt|of_announcer}} ==Keyvalues== {{KV BaseEntity}} {{KV|Force Announcer|intn=ForceAnnouncer|bool|Should we use this Announcer even if the User has a different one set.}} {{KV|Announcer|intn=Announcer|string|Sets the default announcer for the map.\nBasegame Announcers: Benja, Announcer, VOX, Soldier, Carl, Arena, WillFromAfar, Merasmus, Louie.}} ==Input...")