Dm music manager: Difference between revisions
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(Created page with "{{of point|dm_music_manager|sprite=1}} Music handler Entity for the Deathmatch_(Gamemode) gamemode. ==Keyvalues== {{KV Targetname}} {{KV|Index|intn=Index|integer|Index used to pull from MapData.<br>Default: {{Code|0}}}} {{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don't work here}} {{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files do...") |
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{{of point|dm_music_manager|sprite=1}} Music handler Entity for the [[Deathmatch_(Gamemode)]] gamemode. | {{of point|dm_music_manager|sprite=1}} Music handler Entity for the [[Deathmatch_(Gamemode)]] gamemode. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:57, 4 January 2025

dm_music_manager
is a point entity available in Open Fortress. Music handler Entity for the Deathmatch_(Gamemode) gamemode.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Index
(Index)
<integer> - Index used to pull from MapData.
Default:0
- Waiting for players music
(WaitingForPlayerMusic)
<sound> - Song used for waiting for players, raw files don't work here
- Mid-Round Music
(RoundMusic)
<sound> - Song used mid round, also plays this songs end when the round ends, raw files don't work here
- Optional - Waiting Music Player
(WaitingMusicPlayer)
<string> - If specified, instead of making a new waiting for players music player it uses a pre-existing music player entity. Mainly used if you have special music logic.
- Optional - Round Music Player
(RoundMusicPlayer)
<string> - If specified, instead of making a new mid round music player it uses a pre-existing music player entity. Mainly used if you have special music logic.