Of announcer: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				No edit summary  | 
				||
| Line 12: | Line 12: | ||
==Inputs==  | ==Inputs==  | ||
{{IO|AnnounceTeam|Make a team announcement.   | {{IO|AnnounceTeam|Make a team announcement. Formatted like; {{Code|<teamname> <soundscript>}}|param=string}}  | ||
Revision as of 04:44, 4 January 2025
[[File:{{{sprite}}}|left|link=]]
 of_announcer  is a   point entity  available in 
 Open Fortress. Modify default announcer and make announcer messages
Keyvalues
- Name 
(targetname)<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Force Announcer 
(ForceAnnouncer)<boolean> - Should we use this Announcer even if the User has a different one set.
 - Announcer 
(Announcer)<string> - Sets the default announcer for the map.\nBasegame Announcers: Benja, Announcer, VOX, Soldier, Carl, Arena, WillFromAfar, Merasmus, Louie.
 
Inputs
- AnnounceTeam <string>
 - Make a team announcement. Formatted like; 
<teamname> <soundscript>