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	<title>Template:PreservedEnt/switch - Revision history</title>
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	<updated>2026-05-03T18:14:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.openfortress.wiki/w/index.php?title=Template:PreservedEnt/switch&amp;diff=400&amp;oldid=prev</id>
		<title>Kate at 04:00, 4 January 2025</title>
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		<updated>2025-01-04T04:00:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:00, 4 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| tf_wearable_razorback | Tf wearable razorback   = {{Tf2}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| tf_wearable_razorback | Tf wearable razorback   = {{Tf2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| entity_soldier_statue | Entity soldier statue   = {{Tf2}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| entity_soldier_statue | Entity soldier statue   = {{Tf2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| #default =  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{#switch: {{{1}}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ai_network | Ai network  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ai_hint | Ai hint  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| of_gamerules | OF gamerules  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| team_manager | Team manager  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| player_manager | Player manager  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_soundscape | Env soundscape  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_soundscape_proxy | Env soundscape proxy = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_soundscape_triggerable | Env soundscape triggerable = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_sun | Env sun  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_spark | Env spark = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_splash | Env splash = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_sprite | Env sprite = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_spritetrail | Env sprite trail = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_wind | Env wind  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| env_fog_controller | Env fog controller = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| func_brush | Func brush  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| func_wall | Func wall  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| func_illusionary | Func illusionary  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| infodecal | Infodecal   = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_projecteddecal | Info projecteddecal  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_node | Info node  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_target | Info target  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_node_hint | Info node hint = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_player_deathmatch | Info player deathmatch = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_player_combine | Info player combine = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_player_rebel | Info player rebel = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| keyframe_rope | Keyframe rope  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| move_rope | Move rope  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| info_ladder | Info ladder  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| player | Player   = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| point_viewcontrol | Point viewcontrol  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| scene_manager | Scene manager  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| shadow_control | Shadow control  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| sky_camera | Sky camera  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| soundent | Soundent   = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| trigger_soundscape | Trigger soundscape  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| viewmodel | Viewmodel   = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| predicted_viewmodel | Predicted viewmodel  = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| worldspawn | Worldspawn   = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| point_devshot_camera | Point devshot camera = {{of}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| #default =   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| #default =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:PreservedEnt/switch&amp;diff=399&amp;oldid=prev</id>
		<title>Kate: Created page with &quot;{{#switch: {{{1}}} | ai_network | Ai network    = {{css}} | ai_hint | Ai hint    = {{css}} | cs_gamerules | Cs gamerules = {{css}} | cs_team_manager | Cs team manager = {{css}} | cs_player_manager | Cs player manager = {{css}} | env_soundscape | Env soundscape  = {{css}} | env_soundscape_proxy | Env soundscape proxy = {{css}} | env_soundscape_triggerable | Env soundscape triggerable = {{css}} | env_sun | Env sun  = {{css}} | env_wind | Env wind  = {{css}} | env_fog_contr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:PreservedEnt/switch&amp;diff=399&amp;oldid=prev"/>
		<updated>2025-01-04T03:55:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{#switch: {{{1}}} | ai_network | Ai network    = {{css}} | ai_hint | Ai hint    = {{css}} | cs_gamerules | Cs gamerules = {{css}} | cs_team_manager | Cs team manager = {{css}} | cs_player_manager | Cs player manager = {{css}} | env_soundscape | Env soundscape  = {{css}} | env_soundscape_proxy | Env soundscape proxy = {{css}} | env_soundscape_triggerable | Env soundscape triggerable = {{css}} | env_sun | Env sun  = {{css}} | env_wind | Env wind  = {{css}} | env_fog_contr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#switch: {{{1}}}&lt;br /&gt;
| ai_network | Ai network    = {{css}}&lt;br /&gt;
| ai_hint | Ai hint    = {{css}}&lt;br /&gt;
| cs_gamerules | Cs gamerules = {{css}}&lt;br /&gt;
| cs_team_manager | Cs team manager = {{css}}&lt;br /&gt;
| cs_player_manager | Cs player manager = {{css}}&lt;br /&gt;
| env_soundscape | Env soundscape  = {{css}}&lt;br /&gt;
| env_soundscape_proxy | Env soundscape proxy = {{css}}&lt;br /&gt;
| env_soundscape_triggerable | Env soundscape triggerable = {{css}}&lt;br /&gt;
| env_sun | Env sun  = {{css}}&lt;br /&gt;
| env_wind | Env wind  = {{css}}&lt;br /&gt;
| env_fog_controller | Env fog controller = {{css}}&lt;br /&gt;
| func_brush | Func brush  = {{css}}&lt;br /&gt;
| func_wall | Func wall  = {{css}}&lt;br /&gt;
| func_buyzone | Func buyzone  = {{css}}&lt;br /&gt;
| func_illusionary | Func illusionary  = {{css}}&lt;br /&gt;
| func_hostage_rescue | Func hostage rescue = {{css}}&lt;br /&gt;
| func_bomb_target | Func bomb target = {{css}}&lt;br /&gt;
| infodecal | Infodecal   = {{css}}&lt;br /&gt;
| info_projecteddecal | Info projecteddecal  = {{css}}&lt;br /&gt;
| info_node | Info node  = {{css}}&lt;br /&gt;
| info_target | Info target  = {{css}}&lt;br /&gt;
| info_node_hint | Info node hint = {{css}}&lt;br /&gt;
| info_player_counterterrorist | Info player counterterrorist = {{css}}&lt;br /&gt;
| info_player_terrorist | Info player terrorist = {{css}}&lt;br /&gt;
| info_map_parameters | Info map parameters = {{css}}&lt;br /&gt;
| keyframe_rope | Keyframe rope  = {{css}}&lt;br /&gt;
| move_rope | Move rope  = {{css}}&lt;br /&gt;
| info_ladder | Info ladder  = {{css}}&lt;br /&gt;
| player | Player   = {{css}}&lt;br /&gt;
| point_viewcontrol | Point viewcontrol  = {{css}}&lt;br /&gt;
| scene_manager | Scene manager  = {{css}}&lt;br /&gt;
| shadow_control | Shadow control  = {{css}}&lt;br /&gt;
| sky_camera | Sky camera  = {{css}}&lt;br /&gt;
| soundent | Soundent   = {{css}}&lt;br /&gt;
| trigger_soundscape | Trigger soundscape  = {{css}}&lt;br /&gt;
| viewmodel | Viewmodel   = {{css}}&lt;br /&gt;
| predicted_viewmodel | Predicted viewmodel  = {{css}}&lt;br /&gt;
| worldspawn | Worldspawn   = {{css}}&lt;br /&gt;
| point_devshot_camera | Point devshot camera = {{css}}&lt;br /&gt;
| #default =  &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| ai_network | Ai network  = {{hl2dm}}&lt;br /&gt;
| ai_hint | Ai hint  = {{hl2dm}}&lt;br /&gt;
| hl2mp_gamerules | Hl2mp gamerules  = {{hl2dm}}&lt;br /&gt;
| team_manager | Team manager  = {{hl2dm}}&lt;br /&gt;
| player_manager | Player manager  = {{hl2dm}}&lt;br /&gt;
| env_soundscape | Env soundscape  = {{hl2dm}}&lt;br /&gt;
| env_soundscape_proxy | Env soundscape proxy = {{hl2dm}}&lt;br /&gt;
| env_soundscape_triggerable | Env soundscape triggerable = {{hl2dm}}&lt;br /&gt;
| env_sun | Env sun  = {{hl2dm}}&lt;br /&gt;
| env_wind | Env wind  = {{hl2dm}}&lt;br /&gt;
| env_fog_controller | Env fog controller = {{hl2dm}}&lt;br /&gt;
| func_brush | Func brush  = {{hl2dm}}&lt;br /&gt;
| func_wall | Func wall  = {{hl2dm}}&lt;br /&gt;
| func_illusionary | Func illusionary  = {{hl2dm}}&lt;br /&gt;
| infodecal | Infodecal   = {{hl2dm}}&lt;br /&gt;
| info_projecteddecal | Info projecteddecal  = {{hl2dm}}&lt;br /&gt;
| info_node | Info node  = {{hl2dm}}&lt;br /&gt;
| info_target | Info target  = {{hl2dm}}&lt;br /&gt;
| info_node_hint | Info node hint = {{hl2dm}}&lt;br /&gt;
| info_player_deathmatch | Info player deathmatch = {{hl2dm}}&lt;br /&gt;
| info_player_combine | Info player combine = {{hl2dm}}&lt;br /&gt;
| info_player_rebel | Info player rebel = {{hl2dm}}&lt;br /&gt;
| keyframe_rope | Keyframe rope  = {{hl2dm}}&lt;br /&gt;
| move_rope | Move rope  = {{hl2dm}}&lt;br /&gt;
| info_ladder | Info ladder  = {{hl2dm}}&lt;br /&gt;
| player | Player   = {{hl2dm}}&lt;br /&gt;
| point_viewcontrol | Point viewcontrol  = {{hl2dm}}&lt;br /&gt;
| scene_manager | Scene manager  = {{hl2dm}}&lt;br /&gt;
| shadow_control | Shadow control  = {{hl2dm}}&lt;br /&gt;
| sky_camera | Sky camera  = {{hl2dm}}&lt;br /&gt;
| soundent | Soundent   = {{hl2dm}}&lt;br /&gt;
| trigger_soundscape | Trigger soundscape  = {{hl2dm}}&lt;br /&gt;
| viewmodel | Viewmodel   = {{hl2dm}}&lt;br /&gt;
| predicted_viewmodel | Predicted viewmodel  = {{hl2dm}}&lt;br /&gt;
| worldspawn | Worldspawn   = {{hl2dm}}&lt;br /&gt;
| point_devshot_camera | Point devshot camera = {{hl2dm}}&lt;br /&gt;
| #default =  &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| player | Player   = {{Tf2}}&lt;br /&gt;
| viewmodel | Viewmodel   = {{Tf2}}&lt;br /&gt;
| worldspawn | Worldspawn   = {{Tf2}}&lt;br /&gt;
| soundent | Soundent   = {{Tf2}}&lt;br /&gt;
| ai_network | Ai network  = {{Tf2}}&lt;br /&gt;
| ai_hint | Ai hint  = {{Tf2}}&lt;br /&gt;
| env_soundscape | Env soundscape  = {{Tf2}}&lt;br /&gt;
| env_soundscape_proxy | Env soundscape proxy = {{Tf2}}&lt;br /&gt;
| env_soundscape_triggerable | Env soundscape triggerable = {{Tf2}}&lt;br /&gt;
| env_sprite | Env sprite  = {{Tf2}}&lt;br /&gt;
| env_sun | Env sun  = {{Tf2}}&lt;br /&gt;
| env_wind | Env wind  = {{Tf2}}&lt;br /&gt;
| env_fog_controller | Env fog controller = {{Tf2}}&lt;br /&gt;
| func_wall | Func wall  = {{Tf2}}&lt;br /&gt;
| func_illusionary | Func illusionary  = {{Tf2}}&lt;br /&gt;
| info_node | Info node  = {{Tf2}}&lt;br /&gt;
| info_target | Info target  = {{Tf2}}&lt;br /&gt;
| info_node_hint | Info node hint = {{Tf2}}&lt;br /&gt;
| point_commentary_node | Point commentary node = {{Tf2}}&lt;br /&gt;
| point_viewcontrol | Point viewcontrol  = {{Tf2}}&lt;br /&gt;
| func_precipitation | Func precipitation  = {{Tf2}}&lt;br /&gt;
| func_team_wall | Func team wall = {{Tf2}}&lt;br /&gt;
| shadow_control | Shadow control  = {{Tf2}}&lt;br /&gt;
| sky_camera | Sky camera  = {{Tf2}}&lt;br /&gt;
| scene_manager | Scene manager  = {{Tf2}}&lt;br /&gt;
| trigger_soundscape | Trigger soundscape  = {{Tf2}}&lt;br /&gt;
| commentary_auto | Commentary auto  = {{Tf2}}&lt;br /&gt;
| point_commentary_node | Point commentary node = {{Tf2}}&lt;br /&gt;
| point_commentary_viewpoint | Point commentary viewpoint = {{Tf2}}&lt;br /&gt;
| bot_roster | Bot roster  = {{Tf2}}&lt;br /&gt;
| info_populator | Info populator  = {{Tf2}}&lt;br /&gt;
| tf_gamerules | Tf gamerules  = {{Tf2}}&lt;br /&gt;
| tf_team_manager | Tf team manager = {{Tf2}}&lt;br /&gt;
| tf_player_manager | Tf player manager = {{Tf2}}&lt;br /&gt;
| tf_team | Tf team  = {{Tf2}}&lt;br /&gt;
| tf_objective_resource | Tf objective resource = {{Tf2}}&lt;br /&gt;
| keyframe_rope | Keyframe rope  = {{Tf2}}&lt;br /&gt;
| move_rope | Move rope  = {{Tf2}}&lt;br /&gt;
| tf_viewmodel | Tf viewmodel  = {{Tf2}}&lt;br /&gt;
| tf_logic_training | Tf logic training = {{Tf2}}&lt;br /&gt;
| tf_logic_training_mode | Tf logic training = {{Tf2}}&lt;br /&gt;
| tf_powerup_bottle | Tf powerup bottle = {{Tf2}}&lt;br /&gt;
| tf_mann_vs_machine_stats | Tf mann vs machine stats = {{Tf2}}&lt;br /&gt;
| tf_wearable | Tf wearable    = {{Tf2}}&lt;br /&gt;
| tf_wearable_demoshield | Tf wearable demoshield   = {{Tf2}}&lt;br /&gt;
| tf_wearable_robot_arm | Tf wearable robot arm  = {{Tf2}}&lt;br /&gt;
| tf_wearable_vm | Tf wearable vm   = {{Tf2}}&lt;br /&gt;
| tf_logic_bonusround | Tf logic bonusround   = {{Tf2}}&lt;br /&gt;
| vote_controller | Vote controller    = {{Tf2}}&lt;br /&gt;
| monster_resource | Monster resource    = {{Tf2}}&lt;br /&gt;
| tf_logic_medieval | Tf logic medieval   = {{Tf2}}&lt;br /&gt;
| tf_logic_cp_timer | Tf logic cp timer  = {{Tf2}}&lt;br /&gt;
| tf_logic_tower_defense | Tf logic tower defense  = {{Tf2}}&lt;br /&gt;
| tf_logic_mann_vs_machine | Tf logic mann vs machine = {{Tf2}}&lt;br /&gt;
| func_upgradestation | Func upgradestation    = {{Tf2}}&lt;br /&gt;
| entity_rocket | Entity rocket    = {{Tf2}}&lt;br /&gt;
| entity_carrier | Entity carrier    = {{Tf2}}&lt;br /&gt;
| entity_sign | Entity sign    = {{Tf2}}&lt;br /&gt;
| entity_saucer | Entity saucer    = {{Tf2}}&lt;br /&gt;
| tf_halloween_gift_pickup | Tf halloween gift pickup  = {{Tf2}}&lt;br /&gt;
| tf_logic_competitive | Tf logic competitive   = {{Tf2}}&lt;br /&gt;
| tf_wearable_razorback | Tf wearable razorback   = {{Tf2}}&lt;br /&gt;
| entity_soldier_statue | Entity soldier statue   = {{Tf2}}&lt;br /&gt;
| #default =  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
</feed>