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	<id>https://www.openfortress.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Ofd_trigger_jump</id>
	<title>Ofd trigger jump - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.openfortress.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Ofd_trigger_jump"/>
	<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;action=history"/>
	<updated>2026-05-03T16:20:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=698&amp;oldid=prev</id>
		<title>Admin: sneak peek at r22 :^)</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=698&amp;oldid=prev"/>
		<updated>2025-01-04T11:32:29Z</updated>

		<summary type="html">&lt;p&gt;sneak peek at r22 :^)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:32, 4 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{KV|No air control - Confirm|intn=no_aircontrol_imsureaboutthis|bool|Yes, I am SURE that air control should be disabled when using this jumppad.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{KV|No air control - Confirm|intn=no_aircontrol_imsureaboutthis|bool|Yes, I am SURE that air control should be disabled when using this jumppad.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{KV|Don&amp;#039;t reduce motion agaisnt jumppad trajectory?|intn=dont_reducebackwards|bool|When enabled, will not reduce motion against jumppad trajectory. Making holding foward against a jumpad that will push you backwards less effective.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{KV|Don&amp;#039;t reduce motion agaisnt jumppad trajectory?|intn=dont_reducebackwards|bool|When enabled, will not reduce motion against jumppad trajectory. Making holding foward against a jumpad that will push you backwards less effective.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{KV|Boost air acceleration in flight?|intn=boost_airaccel|bool|When enabled, players can directly accelerate forward significantly after touching the jumppad until they hit the ground again.&amp;lt;br&amp;gt;Default: {{Code|true}}}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Outputs==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Outputs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{IO|OnJump|Fired when a player (or object) is bounced.|param=void}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{IO|OnJump|Fired when a player (or object) is bounced.|param=void}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=697&amp;oldid=prev</id>
		<title>Admin at 11:29, 4 January 2025</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=697&amp;oldid=prev"/>
		<updated>2025-01-04T11:29:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:29, 4 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{of brush|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ofc_trigger_jump&lt;/del&gt;|sprite=0}} Bounces players to the target.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{of brush|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ofd_trigger_jump&lt;/ins&gt;|sprite=0}} Bounces players to the target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Keyvalues==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Keyvalues==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=687&amp;oldid=prev</id>
		<title>Kate: Created page with &quot;{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target.  ==Keyvalues== {{KV Targetname}} {{KV|Target|intn=target|target_destination|Name of entity we&#039;ll bounce players to.}} {{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}} {{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?&lt;br&gt;Default: {{Code|false}}}} {{KV|Don&#039;t compensate?|intn=no_compe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=687&amp;oldid=prev"/>
		<updated>2025-01-04T11:09:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target.  ==Keyvalues== {{KV Targetname}} {{KV|Target|intn=target|target_destination|Name of entity we&amp;#039;ll bounce players to.}} {{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}} {{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?&amp;lt;br&amp;gt;Default: {{Code|false}}}} {{KV|Don&amp;#039;t compensate?|intn=no_compe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Target|intn=target|target_destination|Name of entity we&amp;#039;ll bounce players to.}}&lt;br /&gt;
{{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}}&lt;br /&gt;
{{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&amp;#039;t compensate?|intn=no_compensation|bool|When enabled, doesn&amp;#039;t slow down the player&amp;#039;s acceleration but rather adds onto it.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Remove air control in flight?|intn=no_aircontrol|bool|When enabled, players have no air control on their movement after touching the jumppad until they hit the ground again.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|No air control - Confirm|intn=no_aircontrol_imsureaboutthis|bool|Yes, I am SURE that air control should be disabled when using this jumppad.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&amp;#039;t reduce motion agaisnt jumppad trajectory?|intn=dont_reducebackwards|bool|When enabled, will not reduce motion against jumppad trajectory. Making holding foward against a jumpad that will push you backwards less effective.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnJump|Fired when a player (or object) is bounced.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
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